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iPhoneSDK终于发布 现场图文双语版!

CNMO 【编译】 作者:曾晶钰,张立 张立 2008-03-07 02:55
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  11:00AM - Back to Scott... Sega! "Sega's been a household gaming name for more than 25 years..." tossing to Ethan Einhorn from Sega.

  11:00AM - 话筒交回到回到Scott  “ SEGA(Bandage_man注:日本世嘉公司,老牌游戏厂商)在游戏界耕耘二十五年之久...” 话筒交给SEGA的Ethan Einhorn。

iPhoneSDK终于发布 现场图文双语版!

iPhoneSDK终于发布 现场图文双语版!

  "Super Monkey Ball was a natural choice."

  “Super Monkey Ball (Bandage_man注:超级猴子球,SEGA出品的游戏,在全球很流行)是最自然理所应当的选择...”

iPhoneSDK终于发布 现场图文双语版!

iPhoneSDK终于发布 现场图文双语版!

  11:02AM - SMB is entirely accelerometer-based, "This is NOT a cellphone game. It's a console game, if anything, we underestimated what the iPhone was able to do from the start, we had to fly in another artist to scale up the art to match what the iPhone could actually output." Big applause.

  11:02AM - “SMB 超级猴子球完全是以iPhone的内置硬件加速感应器为基础,这已经跳出了以往手机游戏的范畴,这根本就是个游戏主机上的游戏,所以说我们根本从头到尾都低估了iPhone的能力。我们将会让其他的软件设计师,来告诉我们,iPhone的极限究竟在哪?”

  11:03AM - Steve's back to answer how you get the stuff on the phone. "You're a dev and you just spent two weeks or a bit longer writing this app, and what's your dream? To get it in front of every iPhone user."

  11:03AM - Steve将回来跟大家回答如何拥有这些好东西,“你如果是个软件开发者,你只要花个两个礼拜的时间,或者说要弄久一点,就可以让全世界的iPhone使用者来尝试一下你的杰作”

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